Doors to Diplomacy Project ID: 7302

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International Schools CyberFair Project Narrative
Category: 8. Arts and Culture

School: SMP Negeri 2 Bandung
    Bandung, West Java, Indonesia

4 students, ages 13 -14 worked together to complete this Doors to Diplomacy project on March 6, 2012. They have participated in Doors to Diplomacy in the following year(s): 2012

Classes and Teachers: Teachers: Inggy and Rodiyah Students : Boy , Kautsar,Ratu and Lignita

E-Mail contact:

Our School's Web Site: http://

Project Overview

1. Description of Our Team

Our group consisted of four students, they are, Boy (13 years old), Queen (14 years), Lignita (14tahun), and Muhammad Kautsar (14 years). We are interested in this project because this project can help us to publish and introduce our local traditional games to the world as a form of our love to local culture. Besides, we also feel responsible for the preservation of local culture, which obviously have been forgotten.

In this era of globalization, more of us as young generation are more interested in the culture of other countries, whereas our local culture is also very good and full of moral values. Our local culture is not just about costumes, songs and dances but also the local games. At our school, the traditional games are not just introduced and learned in the local content subject, but also in the sports subject.

As the young generation the four of us agreed to follow this competition with the guidance from our teachers, they are Ms. Inggy Yuliani and Ms. Rodiyah Fitria, and also one teacher in the curriculum staff, who always supports us. In working on this project we were divided into 2 groups where the first group, collected the data about the traditional games that exist in our local area. The information collected includes the traditional philosophy of each game because we want to lift the nation’s fading identity. Whereas, the second group collected any form of video evidence and conduct interviews with community leaders about the traditional games that ever existed and must be preserved.

The next stage of the two teams is making a report and then publishing it via the web that our counselors made. We are very happy because they always provide us direction and guidance, links of data sources, as well as doing the editing of the data that we posted.

2. Summary of Our Project

The final goal of our project we have done is to increase the sense of patriotism and to the nation. We need to be proud of the vast and various cultural differences in our countries, because only few countries have a lot of cultural inheritance as Indonesia has. Our country is a multicultural country. All cultures shape the identity of the nation, to be a strong nation.

We believe that every philosophy contained in the traditional games in our society, especially our local culture is good to build a strong national identity.

We want to publish our report on our local traditional games, thus the world can learn that we are proud of our own culture. We, as the younger generation, have also been trying to preserve our local culture. By doing this project, we have proven ourselves that we are young people who took part to preserve the local culture as the culture of our nation.

The pride is the evidence for the base of the young generation of Indonesia’s identity.

3. Our Computer and Internet Access

A. Percentage of students using the Internet at home:none

B. Number of workstations with Internet access in the classroom:none

C. Connection speed used in the classroom:dial-up modem

D. Number of years our classroom has been connected to the Internet:1

E. Additional comments concerning your computer and/or Internet access (Optional):

90% of students in schools have Internet connections in their homes. This happens because their parents are also very concerned by Developments in education. Besides internet connection is of great support to enrich the process of science.

While only one workstation is available in every class, because each child brings their laptop so that is in the classroom laptop use by students who are troubled. At school workstations are placed in the teacher's desk.

It has more than five years we use the internet access at school.

4. Problems We Had To Overcome

The most barriers for us in doing this project are technical. They are our incompetence in posting and create a good layout for the blog and language obstacle. In this project, we are required to publish our report text on our own blog and share the link on Doors to Diplomacy’s website. Although we are not alienated from internet and use many social sites routinely, furthermore some of us have learnt how establish a website, still this requirement makes us troubled. We solve this problem by consulting with some of our friends who are internet experts and with our teachers who have and manage their own blogs. We think this problem solving is quite effective. After we consulted our problems with them, the problems are overcome, thus we could properly post our written products on our blog. Another problem that we undergo during doing on the Doors to Diplomacy project is the linguistic barrier. Most of our group members are accustomed to the use of Bahasa Indonesia on internet. Although we also use English well at school and in every circumstance we are required to use it, still some of us face difficulty when visiting the Doors to Diplomacy’s website and understanding a few of the instructions on it. In the process of composing our report texts or articles to be posted on our blog, we are required to write in English. Luckily, we are not too surprised with this activity since our teachers often asked us to create our own writing products. They always gave us their feedbacks on our text products, whether we have errors on grammar, spelling, or mechanics of the text. We also do the proof read on our writing among members of our group. This help us learn from other members and also make us correct the writing.

5. Our Project Sound Bite

The fading traditional games are rich with social values and help children’s development in many ways: socially, emotionally, linguistically, and physically. Besides giving fun and enjoyment to the children in playing traditional games, they help children to reach their potentials in the society. Many traditional games require the players, children, to develop creative thinking, relationships among peers, adroitness, and other skills for their socialization in the society. The traditional games which are taught to the students are not only giving children enjoyment, but also challenges and opportunities to develop their potentials and educating them. With doing this project, we wish besides resulting in a preservation effort of ancestors’ heritage, also introducing our traditional games and the rich values and philosophies in them to the international world.

6. How did your activities and research for this Doors to Diplomacy Project support standards, required coursework and curriculum standards?

The treathening of tradtional culture extinction is increasing , the government as the policy marker is responsible to overcome the problem. Curriculum based on traditional culture and characteristics education is the answer. Conserving traditional culture can be done by introducing traditional art, music, games and sport to the students. The students are expected to know more their own identity, proud of it and love it. It is in line with Law No.20 /2002 verse 3 about Indonesia National Education System that national education is aimed to develop ability and create nation’s dignity character and civilization for the intelligent life of nation and to develop the potentiality of the students to be a person who has faith and believe in one God, noble, healthy, intelligent, competent, creative, independent and being a democratic responsible citizen. The character education at school is a planning effort to facilitate students to know and care of the national values and it is integrated in all subjects, extracurricular activities and school management. The process of teaching and learning national values by studying traditional cultures is done by internet. It makes the students and teachers easier to find references which are related to the lesson. The web blogging also is the effective way to communicate within the school and to the outside world.

Project Elements

1) What information tools & technologies did you used to complete your Doors to Diplomacy project?

Our school has been facilitated by, 64 computers type Core 2 Duo, 2 planes telephone, video and digital camera 2, 3 digitizers and scanners, tape recorder in some language learning in particular subjects, 5 Cu-see me videos, 1 computer software, 1 library, many books and newspapers, 2 oral interviews, but we have no museum yet. All facilities are provided to improve teaching learning programs. Students also can use it freely under the supervision of class teachers. Some places in our schools have facilitated with computer , including in IT lab, staff room, library, school administration room, the principal’s room, curriculum space, and guidance counseling room, as well as in several classes. 2 telephones network in the administration and the principal's office. And digital video camera can be used by all subjects, stored at the facility department. While the tape recorder kept by the head of each subject. Digitalizers and scanners are stored in the curriculum department. 5 see you - see me cameras kept in Connecting Class Room space.

The facility not only got from the government funds but also from donations – parents or graduated students, or the gift of the international championship. Today's technology became the most important thing. It is the Internet network, because it easier to locate material and find a way out in solving a problem, can publish and determine their effect in a short time.

2) In what ways did you act as "ambassadors" and spokespersons for your Doors to Diplomacy project both on-line and in person.

The increasing accessibility and speed of communication affects the growth and the development of social interaction among countries as global citizen. It has made the world smaller and demanding of more understanding of it. The global citizen has to have a sense of community, tolerance, acceptance and social understanding on each other. In addition to developing understanding of other cultures and empathy for other people and their problems, a global citizen needs to recognize the similarities that bind all people together and to not only understand, but to respect cultural differences, respect in the sense of developing an appreciation of the cultural traditions of others. Global citizens should share knowledge and work cooperatively to solve the problems that affect all of us. They have an important role as an ambassador for their country to conduct these requirements. They have to share their own cultures to others and also learn other cultures to enhance cross cultural understanding and eliminate all of stereotypes. The students do the activities via web blogging , mails, Facebook and messengers. They also participate in connecting classroom projects such as: British Council Connecting classroom Online, E-Pals,E-language and Flat Stanley and also attend international conferences such as: TUNZA, SocH in Action and Tomorrow Leader summit. Students’ project partners are very potential to visit their blog.They are very impressed with our students' work and invite us to attend conferences in their country and develop cultural exchange program with them.

3) What has been the impact of your project on your community?

We believe that every philosophy contained in the traditional games in our society, especially our local culture is good to build a strong national identity. We want to publish our report on our local traditional games, thus the world can learn that we are proud of our own culture. We, as the younger generation, have also been trying to preserve our local culture. By doing this project, we have proven ourselves that we are young people who took part to preserve the local culture as the culture of our nation. The pride is the evidence for the base of the young generation of Indonesia’s identity. We collaborated with a NGO ( Komunitas Hong ) and the students of local culture from a government University to teach students how to play traditonal games. They teaches children the fun of traditional games and toys in their workshop.The students post what they have leant to their website and our project partners from connecting classrooms and also our sister schools from other countries give comments via emails. They are realy enjoyed all the students work because they could learn new things and enhance their cultural understanding. Technology realy helps us to make people from all over the world not only from our country take benefit from our work.

4) How did your project involve other members of your community as helpers and volunteers?

We would like to say our gratitude to Komunitas Hong , especialy, Mr.Zaini and the lecturers and students from Indonesia Education University who have helped us to finish our project.Without their help, our project will not be so completed and meaningful. We also would like to say thank you to our project partners from British Council connecting classroom, E-pals, E-Language,Flat Stanley and our sister schools from Malaysia and Singapore to share the thought on cross cultural understanding.

5) Discoveries, Lessons and Surprises (Optional)

Learning and exploring our own cukture has made us realize that our country is very rich of culture and we should preserve it and be proud of it. Our traditional culture is our identity that cannot be replaced by others.


View our Doors to Diplomacy Project (Project ID: 7302)

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