CyberFair Project ID: 3640

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International Schools CyberFair Project Narrative
Title: Immigration Into Taiwan
Category: 6. Historical Landmarks
URL: http://gsh.taiwanschoolnet.org/gsh2005/3640/index.htm
Bibliography: http://gsh.taiwanschoolnet.org/gsh2005/3640/reference.htm

School: Shen Kong Junior High School
    Changhua, Taiwan, Taiwan

5 students, ages 13-14 worked together to complete this CyberFair project on February 25, 2005. They have participated in CyberFair in the following year(s): 2004

Classes and Teachers: Hsu Ching-hun, Wu Mengshan, Huang Shu-min

E-Mail contact:

Our School's Web Site: http://www.skjh.chc.edu.tw

Project Overview

1. Description of Our Community

“Shen-Kong, Changhua” has been called since 1949. At the same year, the districts of this place were divided into fourteen villages. However, the elders of the old generation still called the old names of the villages instead of the new names. Therefore, the young people always didn’t understand what the elders talked about. Because of young people’s ignorance, the elders felt lazy to explain. Gradually, these old names of the villages were disappearing. The map now also doesn’t have these old names. This is the motivation for us to set up this website. According to the book, The Annals of Shen-Kong, we knew that there were people farming in the north of the Chuan-Tseng Village in 1734. So how many changes were there during the past 270 years? How were the old names of the villages named after? What happened in the beginning of the exploitation? How many legends were there on this land? After we explore the place and find out the answers, we will share with you..

2. Summary of Our Project

We were born here, yet we couldn’t feel it; we grew up here, yet we couldn’t follow the ancestor’s footprints. Therefore, we hope to establish a website to let the older generation of the land know that we, who are descendants, are trying to looking for their old memory and do our best to respect what they have done for the land. We also want to let the later generation understand the historical changes and the legends of the famous people, and the evolution of these villages from our website.  We plan to start from the old and new names of the places. By means of the study of the materials and on-the-spot investigation, students can learn by doing and have deep impressions of their hometown. From the process of evaluation meeting, students can think about the purpose of the project. From the course of investigation, not only students will learn the skills of interview, but also villagers will know students’ efforts. Let the ancestors of the hometown go back to the past and sense the old sweet memory.

3. Our Computer and Internet Access

A. Percentage of students using the Internet at home:more than 50%

B. Number of workstations with Internet access in the classroom:2-3

C. Connection speed used in the classroom:dedicated connection

D. Number of years our classroom has been connected to the Internet:2-3

E. Additional comments concerning your computer and/or Internet access (Optional):

The Internet access we used at school are two ADSLs. One is connected to Chinese Tele. The other is connected to educational net, TANNET. About the computer equipments, there are two computer rooms and some professional classrooms. We spent the break time studying in the computer room to conduct our project. Of course, each of the members has a computer at home, and which is connected to Internet. We finished the complicated parts at school and did small parts at home.

4. Problems We Had To Overcome

The problems students met and solutions: (1)Students' basic abilities are not enough.  1.To hold the computer and interview classes. 2.To direct students how to write a composition.  (2) Students' attitudes of joining the activity are not correct.  1.To tell them correct ideas and ask them to improve.  2.To choose the hard-working students. (3)Students have too much pressure from study and homeroom teachers. 1.To direct the students how to make good use of their time. 2.To communicate with homeroom teachers. (4)Interviewed villagers do not support us. 1.Introduce ourselves first and ask the village chief to prove our purpose. 2.Be sure to respect the interviewees. 3.After interviews, we sent the records to them. (5)The contents were different from the facts in the books. 1.Keep the original contents to show our respect.  2.Check and choose the most correct information. (6) Villagers laugh at students. 1.Be confident in ourselves. 2.Ask interviewees to encourage students. (7) The materials were not enough. 1Ask the government office for materials. 2.Search for more maps.

The problems teachers met and solutions: (1)Ignore the classroom management. 1.Teachers take turns to check the schedule. 2.Give class leaders more powers to control the class.  (2)Ignore the family.  1.Directors take turns to lead the group to interview.  2.The whole family join the activity. (3) There are not many useful materials. 1.Reflect the problems to school and ask them to help us.  2.Ask other teachers to give us a hand.

5. Our Project Sound Bite

Let our elders recall the past and make them be proud of themselves again. Motivate the new generation's interest in exploration of their hometown. Provide the local schools and the community with more information and sources.

6. How did your activities and research for this CyberFair Project support standards, required coursework and curriculum standards?

From the activity, we learned 'integration', 'evidence', 'coordination', 'breakthrough', 'learning', 'recognition', 'exploration', and so on. Furthermore, the the division and negotiation among the team work , and the analysis and interaction of conflict are what we learned most. CyberFair activity is a learning activity. Especially our topic involved many aspects, like society, Chinese, geography and so on. Hence, after we collected and arranged all of the materials, we provide more teachers and more classes with abundant information and teaching plans. We also offered several contests for classes, like jigsaw puzzle games and Chinese comic dialogues. By this way, our classes are more lively. We made the learning field broader into the community and shortened the distances between the school and the community. We not only broke the traditional impression that students could only study but also proved the diversified school education. We also made elders in the village approve their efforts and refresh the live of our hometown.

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Project Elements

1) What information tools & technologies did you used to complete your CyberFair project?

The hardware we used was as following: (1) Computer, Notebook: Edit the web pages, deal with photos, input the materials. (2) Digital Camera, Pickup camera: Take down the activities and pictures of interviews. (3) Scanner: Scan the pictures and do some digital change. (4) Printer: Print the materials for different uses. (5) Xerox: Preserve and compare materials. (6) Pen Recording, tape recorder: Record the dialogues of interviews. (7) Telephone: It is used to notify, communicate, negotiate, and contact. The software we used was as following: (1) Microsoft frontpage: Edit the web pages and manage the webs. (2) Macromedia Flash, Macromedia Projector: Animation (3) Ulead PhotoImpact?Photoshop : Image arrangement (4) Microsoft Excel: Compile statistics of questionnaires. (5) Microsoft Word: Word information processing (6) Internet Explorer: Surf the web pages, look up the information (7) Outlook Express: Communication between members (8) CuteFTP: Send programs Transportation: Bicycle, motorcycle, car, and cart were used.

2) In what ways did you act as "ambassadors" and spokespersons for your CyberFair project both on-line and in person.

'Telephone directory' is surely the most direct tool. When finishing the basic training of techniques of interviews, students tried to contact some interviewees through the telephone books. The effects were not good because the most interviewees couldn't understand Mandarin. However, students' Taiwanese Mandarin pronunciation always confused the elders. At last, the teachers had the second telephone interviews and explained that our purpose was to train students. By this way, the elders praised our students' courage and cooperated with us well. Besides, we not only shorten the distance between the community and the school but also brought many surprises to the simple villages.

3) What has been the impact of your project on your community?

We let the old names of the places more obvious on the map. And we let everyone know the positions and stories of the old names. To make us happiest was that villagers told us that they knew more about their own hometown after surfing our website. We let villagers knew that it was a trip to hunt for treasure. From our website, people in the community discovered many things that they didn't know before and found their old memories. We were sure that the information on the web made everyone understand this place and we hope that everyone can find back the things they have lost. We found that the villagers praised students' learning attitudes from the activities. They were even willing to tell students all what they knew and kept introducing new information to us. We also tried to let school teachers use our website to have a class and asked students to write the learning sheets in class. Most students all agreed these materials and they knew more about the place they were born. They even started to stand up and visit these villages. Their praises were our most encouragement.There were some people who have been helped by our project. First, the boss of the large theater agreed us to copy the tape in the photo studio. Second, teachers, students, and those who want to know more about their hometown shared all the materials with everyone. Third, the government office in the town added more contents to the annals of Shen Kong.

4) How did your project involve other members of your community as helpers and volunteers?

The helpers we have were from the school and the community. Like the school colleagues in Shen Kong Junior high School, they provided us some guidelines of project goals and needs, corrected the contents, and explained us some legends. Besides, the village chiefs and villagers introduced the old names and analyzed the maps for us. There were also many classes at our school visited our website, gave us suggestions and reflections, and wrote the learning sheets.

5) Discoveries, Lessons and Surprises (Optional)

After the activity, we found that the villagers were very friendly, especially for the elders. We also discovered that our hometown was really beautiful. Because of the limited time, we finished our project. But we will keep adding materials to create more surprises for this place.

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View our CyberFair Project (Project ID: 3640)

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